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Old 01-07-2011, 06:16 PM
tarazarr's Avatar
tarazarr tarazarr is offline
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Join Date: Jul 2008
Location: Tomball TX
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Default Re: Course Design Discussion

Thanks Lou.. I'd love to come up next time I'm up north...

I'm going to agree for the most part with slowmo here. I don't think every hole has to separate the top third. The course should be challeging enough where over the course of a round, a few players, rated equally, in say a group of 10, having a hot round will separate themselves. But the group should stay tight, meaning random trees that require luck, not skill, aren't really the deciding factor and shouldn't be there. Tight lines are fine IMO as long as there is a defined legitament line, that when hit properly doesn't result in the disc or ball being unable to continue safely into and or thru the next section. Having to split 2 trees with no legit continuation because it's just random is silly IMO. Having to split two trees, with a realistic line to continue is fine. Not hitting that line is unfortunate but not bad design.

I do believe luck has it's place in the game. You never hear player complain about getting some good tree love on a bad throw, but a touch of bad luck on an otherwise decent throw??? You'd think the world had it in for him... I think it's ok to have spots where you must hit the correct line or else suffer the pain... As it's ok to have spots where even a bed rip finds that elusive local route and leaves you just fine...
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Last edited by tarazarr; 01-07-2011 at 06:45 PM.
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