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#41
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"You can jump into a ring with a dozen clowns and begin reciting Shakespeare, but to the audience, you're just the 13th clown." - Anon |
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#42
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There is room in the world for heavily wooded courses and they are fine. I think there is just a misunderstanding about how they are classified and they certainly should not be Worlds courses. |
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#43
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I didn't play Nevin, but from talking to those who did that course might have some unrealistic lines. The six courses I played in Charlotte were for the most part fair. Yeah, there were a few holes (e.g. Winget #7, Angry Beaver #8) that I would say could be more luck than skill. But over the course of six or seven rounds the players that threw the lines were the ones coming out on top, not some lucky beginners. I'm curious how you rationalize that. |
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#44
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Higher skilled players don't need luck. They are highly skilled without it and luck can usually only worsen their scores. Ams/less skilled players tend to benefit more from luck as their scores tend to only be able to move in the direction of improvement...otherwise they'd be considered higher-skilled. Does anyone really notice if an unskilled player does 2-3 throws worse than usual because of unlucky kicks off from trees? Take those 2-3 throws away from a skilled player, and it drops them significantly in their standings. 2-3 throws at the bottom of the skill list doesn't affect a player too much, but 2-3 throws from players near the top of the skill list makes a big difference.
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"You can jump into a ring with a dozen clowns and begin reciting Shakespeare, but to the audience, you're just the 13th clown." - Anon |
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#45
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Distance is just as much of a skill as accuracy. On the best courses, both are required. I don't know why distance gets such a bad rap. Distance is useless without accuracy, but you can have accuracy without much distance, and that's where I think we get these misconceptions about good and bad design. Pros ultimately do come out on top some of the time because they can make save shots and get out of situations where poor design has punished good drives. Circle C and Golden Gate Park come to mind as good examples of some wooded golf with realistic lines and fairways. |
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#46
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#47
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Any reasonably intelligent competitive player will take being able to throw 250' consistently accurately over being able to throw 400' with little accuracy. Accuracy is fundamental to success. Distance is nice to have. |
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#48
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So for the same layout that causes higher skilled players to average 2-3 strokes of bad luck, the lesser skilled players are likely going to be averaging 6-10 strokes worse. And then, yes, people do notice that. |
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#49
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Let me rephrase that; Distance is not as useful without some accuracy, but distance is just as important of a skill as accuracy. You were co-designer of the Links, one of the best examples of a high level course, so you get this concept.
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#50
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Guess we're gonna have to agree to disagree. I see accuracy as a more important skill to have than distance.
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